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Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising)
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Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising)

Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising)

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Original: $0.07

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Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising)

$0.07

$0.02

The Story

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Young
Rarity: Token
Class: Ranger // Wizard
Life: 20 // 40
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising) - Image 2

Details & Craftsmanship

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Description

Set: Arcane Rising
Edition: 1st Edition
Finish: Regular
Type: Hero // Weapon
Subtype: Young
Rarity: Token
Class: Ranger // Wizard
Life: 20 // 40
Intellect: 4
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)
You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena. (It is considered to have entered the arena.)
Azalea, Ace in the Hole // Dash [ARC038 // ARC002] (Arcane Rising) | Level Up Games